钢琴扫射极限速度:每帧1条(0.3秒扫完全屏),光束动画保持完整22帧
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@ -410,7 +410,7 @@ function bossMain(b,def,fm){
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ks.i=0;ks.t=Math.round(14/fm); // 局间停顿统一(P1/P2同节奏,不再阶段差异)
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ks.i=0;ks.t=Math.round(14/fm); // 局间停顿统一(P1/P2同节奏,不再阶段差异)
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}else{const cur=ks.seq[ks.i++];
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}else{const cur=ks.seq[ks.i++];
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if(cur===-1){const pool=shuffled(n);ks.hotList=pool.slice(0,4+ph*2);ks.hotT=9;ks.hotT0=9;ks.t=Math.round((ph?21:30)/fm);} // 齐射:慢50%
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if(cur===-1){const pool=shuffled(n);ks.hotList=pool.slice(0,4+ph*2);ks.hotT=9;ks.hotT0=9;ks.t=Math.round((ph?21:30)/fm);} // 齐射:慢50%
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else if(ks.mode<=1||ks.mode===4){ks.hot=cur;ks.hotT=1;ks.hotT0=1;ks.t=Math.max(2,Math.round(2/(1.6*fm)));} // 顺扫/反扫/滑奏:键间隔统一2帧(P1/P2同速≈0.6秒扫完);光束动画完整22帧不缩短
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else if(ks.mode<=1||ks.mode===4){ks.hot=cur;ks.hotT=1;ks.hotT0=1;ks.t=1;} // 顺扫/反扫/滑奏:极限扫速(每帧一条,0.3秒扫完全屏);光束动画完整22帧不缩短
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else{if(ph>=1){ks.hotList=[cur,ks.i<ks.seq.length?ks.seq[ks.i++]:cur];ks.hot=-1;}else{ks.hot=cur;}ks.hotT=9;ks.hotT0=9;ks.t=Math.round((ph?3:5)/fm);} // 乱序:P2一次点2键(和音);前摇与齐射一致(9帧)
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else{if(ph>=1){ks.hotList=[cur,ks.i<ks.seq.length?ks.seq[ks.i++]:cur];ks.hot=-1;}else{ks.hot=cur;}ks.hotT=9;ks.hotT0=9;ks.t=Math.round((ph?3:5)/fm);} // 乱序:P2一次点2键(和音);前摇与齐射一致(9帧)
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}
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}
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}
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}
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