rush模式Boss血量1x->3x(流程测试完毕,恢复正常挑战难度)
This commit is contained in:
parent
d6dfb0db76
commit
3c1c996c87
@ -214,7 +214,7 @@ function startBoss(){
|
||||
const idx=G.mode==="rush"?G.rushIdx:(G.mode==="stage"?seq[Math.min(5,G.stage-1)]:(G.bossN%8));
|
||||
const cyc=G.mode==="stage"?0:Math.floor(G.bossN/8);
|
||||
const b=BOSSES[idx],n=tierN();
|
||||
const hpM=(G.diff===1?BAL.hard.hp:1)*(1+0.35*cyc)*(G.mode==="endless"?1+0.55*G.bossN+0.1*G.wave:1+0.12*(G.stage-1))*(G.mode==="rush"?1:1); // Boss挑战模式血量倍数(调平衡改这里)
|
||||
const hpM=(G.diff===1?BAL.hard.hp:1)*(1+0.35*cyc)*(G.mode==="endless"?1+0.55*G.bossN+0.1*G.wave:1+0.12*(G.stage-1))*(G.mode==="rush"?3:1); // Boss挑战模式血量倍数(调平衡改这里)
|
||||
G.boss={idx,x:W/2,y:-60,ty:64,hp:b.hp*hpM,maxhp:b.hp*hpM,r:(b.rr?b.rr[0]:b.r),ry:(b.ryy?b.ryy[0]:undefined),t:0,phase:0,transT:0,
|
||||
col:b.col,name:b.name,sub:b.sub,fireM:BAL.fireMul(n)*(G.diff===1?BAL.hard.fire:1),dead:false,
|
||||
mainT:100,minorT:9999,minorSet:[],rerollT:340,ax:W/2,ay:64,mt:0,landed:false};
|
||||
|
||||
Loading…
Reference in New Issue
Block a user