diff --git a/js/enemies.js b/js/enemies.js index 0b36b8d..2aedb86 100644 --- a/js/enemies.js +++ b/js/enemies.js @@ -214,7 +214,7 @@ function startBoss(){ const idx=G.mode==="rush"?G.rushIdx:(G.mode==="stage"?seq[Math.min(5,G.stage-1)]:(G.bossN%8)); const cyc=G.mode==="stage"?0:Math.floor(G.bossN/8); const b=BOSSES[idx],n=tierN(); - const hpM=(G.diff===1?BAL.hard.hp:1)*(1+0.35*cyc)*(G.mode==="endless"?1+0.55*G.bossN+0.1*G.wave:1+0.12*(G.stage-1))*(G.mode==="rush"?1:1); // Boss挑战模式血量倍数(调平衡改这里) + const hpM=(G.diff===1?BAL.hard.hp:1)*(1+0.35*cyc)*(G.mode==="endless"?1+0.55*G.bossN+0.1*G.wave:1+0.12*(G.stage-1))*(G.mode==="rush"?3:1); // Boss挑战模式血量倍数(调平衡改这里) G.boss={idx,x:W/2,y:-60,ty:64,hp:b.hp*hpM,maxhp:b.hp*hpM,r:(b.rr?b.rr[0]:b.r),ry:(b.ryy?b.ryy[0]:undefined),t:0,phase:0,transT:0, col:b.col,name:b.name,sub:b.sub,fireM:BAL.fireMul(n)*(G.diff===1?BAL.hard.fire:1),dead:false, mainT:100,minorT:9999,minorSet:[],rerollT:340,ax:W/2,ay:64,mt:0,landed:false};