"use strict";
/* ================= 飞行员大厅(主页):排行榜 + 图鉴展柜背景 ================= */
let LB_SORT = "endless";
let HOME_SHOW = null;
/* 图鉴已收集数(只统计合法 key) */
function codexCount() {
let n = 0;
for (const k in SAVE.codex)
if (SAVE.codex[k] && (WEAPONS[k] || SUBS[k] || DRONES[k] || PASSIVES[k])) n++;
return n;
}
async function enterHome() {
G = null;
UI = "home";
rollHomeShow();
show("o-home");
/* 刷新账号数据(stats/codex),再渲染面板与排行榜 */
const r = await NET.api("/api/me", "GET");
if (r.ok) NET._apply(r.data);
else if (r.status === 401) { NET.user = null; UI = "auth"; show("o-auth"); return; }
buildHomeStats();
buildLeaderboard(LB_SORT);
}
function buildHomeStats() {
const s = NET.stats || { bossKills: 0, endlessHigh: 0 };
const nm = NET.user ? NET.user.username : "--";
$("home-stats").textContent =
`${nm} · 击坠Boss ${s.bossKills} · 图鉴 ${codexCount()}/${NET.codexTotal} · 无尽最高 ${s.endlessHigh}`;
}
/* ---------- 排行榜 ---------- */
document.querySelectorAll(".lb-tabs button").forEach((b) => {
b.onclick = () => {
LB_SORT = b.dataset.s;
document.querySelectorAll(".lb-tabs button").forEach((x) => x.classList.toggle("on", x === b));
SFX.pick();
buildLeaderboard(LB_SORT);
};
});
async function buildLeaderboard(sort) {
const list = $("lb-list");
list.innerHTML = '
载入中...
';
const r = await NET.api("/api/leaderboard?sort=" + sort, "GET");
if (!r.ok) { list.innerHTML = '载入失败
'; return; }
const rows = r.data.rows || [];
list.innerHTML = "";
if (!rows.length) { list.innerHTML = '虚位以待
'; return; }
const meName = NET.user && NET.user.username;
rows.forEach((row, i) => {
const d = document.createElement("div");
d.className = "lb-row" + (meName && row.username === meName ? " me" : "");
const cells = [String(i + 1), row.username, String(row.bossKills), row.codexN + "/" + r.data.codexTotal, String(row.endlessHigh)];
for (const c of cells) {
const s = document.createElement("span");
s.textContent = c; // textContent 防注入
d.appendChild(s);
}
list.appendChild(d);
});
}
/* ---------- 大厅背景:随机军械展柜 + 随机刷怪巡游 ---------- */
const HOME_MOB_TYPES = ["scout", "weaver", "kami", "splitter", "mine", "gunship", "sniper"];
function rollHomeShow() {
HOME_SHOW = {
m: shuffle(Object.keys(WEAPONS)).slice(0, 3),
s: shuffle(Object.keys(SUBS)).slice(0, 3),
d: shuffle(Object.keys(DRONES)).slice(0, 2),
t: 0, spawnT: 20, mobs: [],
};
}
/* 由 render() 在 UI==="home" 时每帧调用(dt=1) */
function drawHomeShowcase(dt) {
if (!HOME_SHOW || HOME_SHOW.t > 1800) rollHomeShow(); // 30 秒重抽一轮
const hs = HOME_SHOW;
hs.t += dt;
/* 展柜:3主武+3副武+2僚机,两排漂浮 */
const items = [
...hs.m.map((k) => ({ d: WEAPONS[k] })),
...hs.s.map((k) => ({ d: SUBS[k] })),
...hs.d.map((k) => ({ d: DRONES[k] })),
];
ctx.textAlign = "center";
items.forEach((it, i) => {
const col = i % 4, row = (i / 4) | 0;
const x = W / 2 + (col - 1.5) * 56;
const y = 118 + row * 52 + Math.sin(hs.t * 0.03 + i * 1.7) * 2.5;
const img = it.d.icon ? ICONS[it.d.icon] : SPR[it.d.spr];
if (img) {
ctx.globalAlpha = 0.85;
ctx.drawImage(img, x - img.width * 1.5, y - img.height * 1.5, img.width * 3, img.height * 3);
ctx.globalAlpha = 1;
}
ctx.font = "6px 'Press Start 2P',monospace";
ctx.fillStyle = "#7f8cb8";
ctx.fillText(it.d.name, x, y + 22);
});
/* 随机刷怪:从顶部飘入,正弦摆动 */
hs.spawnT -= dt;
if (hs.spawnT <= 0 && hs.mobs.length < 8) {
hs.spawnT = rndi(50, 110);
const ty = pick(HOME_MOB_TYPES), elite = Math.random() < 0.2;
const spr = SPR[(elite ? "e_" : "") + ty] || SPR[ty] || SPR.scout;
hs.mobs.push({ x: rnd(20, W - 20), y: -16, vy: rnd(0.25, 0.6), ph: rnd(0, TAU), amp: rnd(6, 26), spr, sc: elite ? 1.8 : 1.3, t: 0 });
}
for (const m of hs.mobs) {
m.t += dt;
m.y += m.vy * dt;
const mx = m.x + Math.sin(m.t * 0.02 + m.ph) * m.amp;
ctx.globalAlpha = 0.8;
ctx.drawImage(m.spr, mx - (m.spr.width * m.sc) / 2, m.y - (m.spr.height * m.sc) / 2, m.spr.width * m.sc, m.spr.height * m.sc);
ctx.globalAlpha = 1;
}
hs.mobs = hs.mobs.filter((m) => m.y < H + 24);
}