"use strict";
/* ================= 飞行员大厅(主页):排行榜 + 图鉴展柜背景 ================= */
let LB_SORT = "endless";
let LB_T = 0; // 排行榜自动刷新定时器
/* 排行榜 30 秒自动刷新(进入页面时 enterHome 已刷新一次) */
function lbAutoRefresh() {
if (LB_T) return;
LB_T = setInterval(() => { if (UI === "home") buildLeaderboard(LB_SORT); }, 30000);
}
/* 图鉴已收集数(只统计合法 key) */
function codexCount() {
let n = 0;
for (const k in SAVE.codex)
if (SAVE.codex[k] && (WEAPONS[k] || SUBS[k] || DRONES[k] || PASSIVES[k])) n++;
return n;
}
async function enterHome() {
G = null; // 触发主循环看门狗重建实战模拟背景
UI = "home";
show("o-home");
/* 刷新账号数据(stats/codex),再渲染面板与排行榜 */
const r = await NET.api("/api/me", "GET");
if (r.ok && r.data.user) NET._apply(r.data);
else if (r.ok) { NET.user = null; UI = "auth"; show("o-auth"); return; } // 会话失效
/* status===0 网络抖动:沿用现有数据,不踢出 */
buildHomeStats();
buildLeaderboard(LB_SORT);
lbAutoRefresh();
}
function buildHomeStats() {
const s = NET.stats || { bossKills: 0, endlessHigh: 0 };
const nm = NET.user ? NET.user.username : "--";
$("home-stats").textContent =
`${nm} · 击坠Boss ${s.bossKills} · 图鉴 ${codexCount()}/${NET.codexTotal} · 无尽最高 ${s.endlessHigh}`;
}
/* ---------- 排行榜 ---------- */
document.querySelectorAll(".lb-tabs button").forEach((b) => {
b.onclick = () => {
LB_SORT = b.dataset.s;
document.querySelectorAll(".lb-tabs button").forEach((x) => x.classList.toggle("on", x === b));
SFX.pick();
buildLeaderboard(LB_SORT);
};
});
async function buildLeaderboard(sort) {
const list = $("lb-list");
if (!list.children.length) list.innerHTML = '
载入中...
'; // 首次/空态才显示载入,自动刷新不闪屏
const r = await NET.api("/api/leaderboard?sort=" + sort, "GET");
if (!r.ok) { list.innerHTML = '载入失败
'; return; }
const rows = r.data.rows || [];
list.innerHTML = "";
if (!rows.length) { list.innerHTML = '虚位以待
'; return; }
const meName = NET.user && NET.user.username;
const bossTotal = r.data.bossTotal || 11;
rows.forEach((row, i) => {
const d = document.createElement("div");
d.className = "lb-row" + (meName && row.username === meName ? " me" : "");
const bossCell = row.bossKills + "/" + bossTotal; // 排行榜 Boss 列统一显示“击败几个/总共几个”,不再出现累计击坠数
const cells = [String(i + 1), row.username, bossCell, row.codexN + "/" + r.data.codexTotal, String(row.endlessHigh)];
for (const c of cells) {
const s = document.createElement("span");
s.textContent = c; // textContent 防注入
d.appendChild(s);
}
list.appendChild(d);
});
}
/* ---------- 大厅/基地背景:实战模拟 ----------
复用真实战斗引擎:随机 3主武Lv3 + 3副武Lv3 + 2僚机Lv2,自动驾驶,随机刷怪。
与图鉴演示同源(G.demoSim 真值→自动走位/无HUD/demoSpawn),G.homeSim 标记用于静音与渲染门控 */
function startHomeSim() {
newRun("stage", "falcon", 0);
const build = rollRushBuild(); // 与BOSS挑战同款随机武装
G.weapons = {}; build.m.forEach((k) => (G.weapons[k] = 3)); G.loadout = build.m.slice();
G.subs = {}; build.s.forEach((k) => (G.subs[k] = 3)); G.subLoadout = build.s.slice();
G.drones = {}; build.d.forEach((k) => (G.drones[k] = 2)); G.droneLoadout = build.d.slice();
G.xpNeed = 1e9; // 不升级打断
G.p.inv = 999999; // 背景模拟:玩家无伤
G.demoSim = { home: true };
G.homeSim = true;
}
/* ================= 视口自适应(手机/折叠屏/平板) =================
首次加载即适配当前屏幕;旋转/缩放时重新计算逻辑分辨率并铺满全屏 */
addEventListener("resize",fitViewport);
addEventListener("orientationchange",()=>setTimeout(fitViewport,250));
fitViewport();