From 90ee0ea0f9457d986ff5f47a1f9de5747219209d Mon Sep 17 00:00:00 2001 From: JOJO <1498581755@qq.com> Date: Thu, 6 Aug 2026 14:58:17 +0800 Subject: [PATCH] =?UTF-8?q?=E9=92=A2=E7=90=B4Boss=E5=A4=A7=E7=82=AE?= =?UTF-8?q?=E5=A1=94=EF=BC=9A=E8=93=84=E5=8A=9B=E5=8F=91=E5=B0=84=E5=90=8E?= =?UTF-8?q?=E8=BF=9B=E5=85=A55=E7=A7=92=E6=B6=88=E9=80=80=E6=9C=9F?= =?UTF-8?q?=EF=BC=8C=E6=9C=9F=E9=97=B4=E4=B8=8D=E9=87=8D=E5=A4=8D=E6=A3=80?= =?UTF-8?q?=E6=B5=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 三态状态机:空闲(0)→蓄力(1-60)→发射+消退(61-360)→空闲(0) - 蓄满60帧发射激光,随后进入300帧(5秒)消退倒计时 - 消退期间不检测玩家位置,圆环保持满状态显示 - 倒计时结束后才重新允许检测玩家是否在炮塔下方 --- star-raid/js/boss_art.js | 6 +++--- star-raid/js/enemies.js | 32 +++++++++++++++++++++++--------- 2 files changed, 26 insertions(+), 12 deletions(-) diff --git a/star-raid/js/boss_art.js b/star-raid/js/boss_art.js index aa3cea9..b3ae790 100644 --- a/star-raid/js/boss_art.js +++ b/star-raid/js/boss_art.js @@ -45,9 +45,9 @@ function drawPiano(b,t,fl,split){ circ(px2,2,5.5,"#5a1a1a");circ(px2-1.5,0,2.5,"#8a2a2a"); px(px2-1.5,4,3,8,"#1b2434"); px(px2-1,10,2,3,"#ff3355"); - // 大激光蓄力前摇:画在炮塔口下方的蓄力圆(与小激光琴键蓄力圆同源,换色赤红) - const prog=sd<0?((b.pedLasL||0)/60):((b.pedLasR||0)/60); - if(prog>0){const a=Math.min(prog,1); + // 大激光蓄力/消退圆环:蓄力期(1-60)逐渐变大,消退期(61-360)保持最大,最后回0消失 + const raw=sd<0?(b.pedLasL||0):(b.pedLasR||0); + if(raw>0){const a=Math.min(raw/60,1); ctx.globalAlpha=0.3+0.55*a;ctx.strokeStyle="#ff3355";ctx.lineWidth=1.5; ctx.beginPath();ctx.arc(px2,14,2+3.5*a,0,TAU);ctx.stroke(); ctx.globalAlpha=0.22*a;ctx.fillStyle="#ff3355"; diff --git a/star-raid/js/enemies.js b/star-raid/js/enemies.js index cc226ef..15352a3 100644 --- a/star-raid/js/enemies.js +++ b/star-raid/js/enemies.js @@ -350,18 +350,32 @@ function updateBoss(){ } } const lck=(b.laserT||0)>0; // 巨宽核心激光期间压制其他攻击 - // 钢琴:大炮塔惩罚激光——玩家站在炮塔水平正下方蓄力后发射99999伤害大激光(不管上下远近,只管左右) + // 钢琴:大炮塔惩罚激光——三态:蓄力(1-60)→发射→消退(61-360)→空闲(0) if(b.idx===4&&!lck){ const off0=b.phase>=1?16:0,p=G.p; const leftX=b.x-(112+off0),rightX=b.x+(112+off0); - if(p.dead<=0&&Math.abs(p.x-leftX)<14){ - b.pedLasL=Math.min(60,(b.pedLasL||0)+1); - if(b.pedLasL>=60){bossBeam(leftX,b.y+10,leftX,H+8,14,"#ff3355",10,40,99999,{b,ox:-(112+off0),oy:10,followX2:true});b.pedLasL=0;SFX.warn();} - }else b.pedLasL=Math.max(0,(b.pedLasL||0)-1); - if(p.dead<=0&&Math.abs(p.x-rightX)<14){ - b.pedLasR=Math.min(60,(b.pedLasR||0)+1); - if(b.pedLasR>=60){bossBeam(rightX,b.y+10,rightX,H+8,14,"#ff3355",10,40,99999,{b,ox:(112+off0),oy:10,followX2:true});b.pedLasR=0;SFX.warn();} - }else b.pedLasR=Math.max(0,(b.pedLasR||0)-1); + // 左炮 + const l=b.pedLasL||0; + if(l===0&&p.dead<=0&&Math.abs(p.x-leftX)<14){ + b.pedLasL=1; + }else if(l>0&&l<60){ + if(p.dead<=0&&Math.abs(p.x-leftX)<14)b.pedLasL=l+1; + else b.pedLasL=Math.max(0,l-1); + if(b.pedLasL>=60){bossBeam(leftX,b.y+10,leftX,H+8,14,"#ff3355",10,40,99999,{b,ox:-(112+off0),oy:10,followX2:true});b.pedLasL=360;SFX.warn();} + }else if(l>=60){ + b.pedLasL=l-1; + } + // 右炮 + const r=b.pedLasR||0; + if(r===0&&p.dead<=0&&Math.abs(p.x-rightX)<14){ + b.pedLasR=1; + }else if(r>0&&r<60){ + if(p.dead<=0&&Math.abs(p.x-rightX)<14)b.pedLasR=r+1; + else b.pedLasR=Math.max(0,r-1); + if(b.pedLasR>=60){bossBeam(rightX,b.y+10,rightX,H+8,14,"#ff3355",10,40,99999,{b,ox:(112+off0),oy:10,followX2:true});b.pedLasR=360;SFX.warn();} + }else if(r>=60){ + b.pedLasR=r-1; + } } // —— 主攻击 —— b.mainT--;