diff --git a/star-raid/js/boss_art.js b/star-raid/js/boss_art.js index aa3cea9..b3ae790 100644 --- a/star-raid/js/boss_art.js +++ b/star-raid/js/boss_art.js @@ -45,9 +45,9 @@ function drawPiano(b,t,fl,split){ circ(px2,2,5.5,"#5a1a1a");circ(px2-1.5,0,2.5,"#8a2a2a"); px(px2-1.5,4,3,8,"#1b2434"); px(px2-1,10,2,3,"#ff3355"); - // 大激光蓄力前摇:画在炮塔口下方的蓄力圆(与小激光琴键蓄力圆同源,换色赤红) - const prog=sd<0?((b.pedLasL||0)/60):((b.pedLasR||0)/60); - if(prog>0){const a=Math.min(prog,1); + // 大激光蓄力/消退圆环:蓄力期(1-60)逐渐变大,消退期(61-360)保持最大,最后回0消失 + const raw=sd<0?(b.pedLasL||0):(b.pedLasR||0); + if(raw>0){const a=Math.min(raw/60,1); ctx.globalAlpha=0.3+0.55*a;ctx.strokeStyle="#ff3355";ctx.lineWidth=1.5; ctx.beginPath();ctx.arc(px2,14,2+3.5*a,0,TAU);ctx.stroke(); ctx.globalAlpha=0.22*a;ctx.fillStyle="#ff3355"; diff --git a/star-raid/js/enemies.js b/star-raid/js/enemies.js index cc226ef..15352a3 100644 --- a/star-raid/js/enemies.js +++ b/star-raid/js/enemies.js @@ -350,18 +350,32 @@ function updateBoss(){ } } const lck=(b.laserT||0)>0; // 巨宽核心激光期间压制其他攻击 - // 钢琴:大炮塔惩罚激光——玩家站在炮塔水平正下方蓄力后发射99999伤害大激光(不管上下远近,只管左右) + // 钢琴:大炮塔惩罚激光——三态:蓄力(1-60)→发射→消退(61-360)→空闲(0) if(b.idx===4&&!lck){ const off0=b.phase>=1?16:0,p=G.p; const leftX=b.x-(112+off0),rightX=b.x+(112+off0); - if(p.dead<=0&&Math.abs(p.x-leftX)<14){ - b.pedLasL=Math.min(60,(b.pedLasL||0)+1); - if(b.pedLasL>=60){bossBeam(leftX,b.y+10,leftX,H+8,14,"#ff3355",10,40,99999,{b,ox:-(112+off0),oy:10,followX2:true});b.pedLasL=0;SFX.warn();} - }else b.pedLasL=Math.max(0,(b.pedLasL||0)-1); - if(p.dead<=0&&Math.abs(p.x-rightX)<14){ - b.pedLasR=Math.min(60,(b.pedLasR||0)+1); - if(b.pedLasR>=60){bossBeam(rightX,b.y+10,rightX,H+8,14,"#ff3355",10,40,99999,{b,ox:(112+off0),oy:10,followX2:true});b.pedLasR=0;SFX.warn();} - }else b.pedLasR=Math.max(0,(b.pedLasR||0)-1); + // 左炮 + const l=b.pedLasL||0; + if(l===0&&p.dead<=0&&Math.abs(p.x-leftX)<14){ + b.pedLasL=1; + }else if(l>0&&l<60){ + if(p.dead<=0&&Math.abs(p.x-leftX)<14)b.pedLasL=l+1; + else b.pedLasL=Math.max(0,l-1); + if(b.pedLasL>=60){bossBeam(leftX,b.y+10,leftX,H+8,14,"#ff3355",10,40,99999,{b,ox:-(112+off0),oy:10,followX2:true});b.pedLasL=360;SFX.warn();} + }else if(l>=60){ + b.pedLasL=l-1; + } + // 右炮 + const r=b.pedLasR||0; + if(r===0&&p.dead<=0&&Math.abs(p.x-rightX)<14){ + b.pedLasR=1; + }else if(r>0&&r<60){ + if(p.dead<=0&&Math.abs(p.x-rightX)<14)b.pedLasR=r+1; + else b.pedLasR=Math.max(0,r-1); + if(b.pedLasR>=60){bossBeam(rightX,b.y+10,rightX,H+8,14,"#ff3355",10,40,99999,{b,ox:(112+off0),oy:10,followX2:true});b.pedLasR=360;SFX.warn();} + }else if(r>=60){ + b.pedLasR=r-1; + } } // —— 主攻击 —— b.mainT--;