diff --git a/js/enemies.js b/js/enemies.js index cadee3b..b420432 100644 --- a/js/enemies.js +++ b/js/enemies.js @@ -195,15 +195,15 @@ function startBoss(){ const hpM=(G.diff===1?BAL.hard.hp:1)*(1+0.35*cyc)*(G.mode==="endless"?1+0.55*G.bossN+0.1*G.wave:1+0.12*(G.stage-1))*(G.mode==="rush"?1:1); // Boss挑战模式血量倍数(调平衡改这里) G.boss={idx,x:W/2,y:-60,ty:64,hp:b.hp*hpM,maxhp:b.hp*hpM,r:(b.rr?b.rr[0]:b.r),ry:(b.ryy?b.ryy[0]:undefined),t:0,phase:0,transT:0, col:b.col,name:b.name,sub:b.sub,fireM:BAL.fireMul(n)*(G.diff===1?BAL.hard.fire:1),dead:false, - mainT:100,minorT:9999,minorSet:[],rerollT:340,ax:W/2,ay:64}; + mainT:100,minorT:9999,minorSet:[],rerollT:340,ax:W/2,ay:64,mt:0,landed:false}; G.bossN++;SFX.warn();MUS.start(true); banner("WARNING — "+b.name,"#ff5566",150); } function updateBoss(){ const b=G.boss;if(!b)return; b.t++; - if(b.y0)b.fnT--;if(b.plT>0)b.plT--;if(b.eyeT>0)b.eyeT--;if(b.hornT>0)b.hornT--;if(b.laserT>0)b.laserT--; // 帧级技能计时器 const lck=(b.laserT||0)>0; // 巨宽核心激光期间压制其他攻击 @@ -271,8 +272,8 @@ function bossMain(b,def,fm){ const arms=2+ph; for(let arm=0;arm