钢琴Boss大炮塔:蓄力/消退拆分为独立字段,消退期不显示圆环
- pedLasL(0-60)专门管蓄力,pedLasLCd(300→0)专门管消退倒计时 - 蓄力满60发射激光,发射后pedLasL清0,pedLasLCd置300开始5秒消退 - 消退期间每帧-1,不检测玩家,不显示蓄力圆环 - 消退结束后pedLasLCd=0,才重新允许检测玩家是否在炮塔下方
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@ -45,9 +45,9 @@ function drawPiano(b,t,fl,split){
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circ(px2,2,5.5,"#5a1a1a");circ(px2-1.5,0,2.5,"#8a2a2a");
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px(px2-1.5,4,3,8,"#1b2434");
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px(px2-1,10,2,3,"#ff3355");
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// 大激光蓄力/消退圆环:蓄力期(1-60)逐渐变大,消退期(61-360)保持最大,最后回0消失
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// 大激光蓄力圆环:仅在蓄力阶段(1-59)显示,消退期不显示
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const raw=sd<0?(b.pedLasL||0):(b.pedLasR||0);
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if(raw>0){const a=Math.min(raw/60,1);
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if(raw>0&&raw<60){const a=raw/60;
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ctx.globalAlpha=0.3+0.55*a;ctx.strokeStyle="#ff3355";ctx.lineWidth=1.5;
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ctx.beginPath();ctx.arc(px2,14,2+3.5*a,0,TAU);ctx.stroke();
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ctx.globalAlpha=0.22*a;ctx.fillStyle="#ff3355";
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@ -350,32 +350,26 @@ function updateBoss(){
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}
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}
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const lck=(b.laserT||0)>0; // 巨宽核心激光期间压制其他攻击
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// 钢琴:大炮塔惩罚激光——三态:蓄力(1-60)→发射→消退(61-360)→空闲(0)
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// 钢琴:大炮塔惩罚激光——蓄力与消退分离:蓄力pedLasL(0-60) + 消退pedLasLCd(300→0)
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if(b.idx===4&&!lck){
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const off0=b.phase>=1?16:0,p=G.p;
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const leftX=b.x-(112+off0),rightX=b.x+(112+off0);
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// 左炮
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const l=b.pedLasL||0;
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if(l===0&&p.dead<=0&&Math.abs(p.x-leftX)<14){
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b.pedLasL=1;
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}else if(l>0&&l<60){
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if(p.dead<=0&&Math.abs(p.x-leftX)<14)b.pedLasL=l+1;
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else b.pedLasL=Math.max(0,l-1);
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if(b.pedLasL>=60){bossBeam(leftX,b.y+10,leftX,H+8,14,"#ff3355",10,40,99999,{b,ox:-(112+off0),oy:10,followX2:true});b.pedLasL=360;SFX.warn();}
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}else if(l>=60){
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b.pedLasL=l-1;
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}
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// 左炮:消退倒计时优先
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if((b.pedLasLCd||0)>0){b.pedLasLCd=b.pedLasLCd-1;}
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else{const l=b.pedLasL||0;
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if(l===0&&p.dead<=0&&Math.abs(p.x-leftX)<14){b.pedLasL=1;}
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else if(l>0&&l<60){
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if(p.dead<=0&&Math.abs(p.x-leftX)<14)b.pedLasL=l+1;
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else b.pedLasL=Math.max(0,l-1);
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if(b.pedLasL>=60){bossBeam(leftX,b.y+10,leftX,H+8,14,"#ff3355",10,40,99999,{b,ox:-(112+off0),oy:10,followX2:true});b.pedLasL=0;b.pedLasLCd=300;SFX.warn();}}}
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// 右炮
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const r=b.pedLasR||0;
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if(r===0&&p.dead<=0&&Math.abs(p.x-rightX)<14){
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b.pedLasR=1;
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}else if(r>0&&r<60){
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if(p.dead<=0&&Math.abs(p.x-rightX)<14)b.pedLasR=r+1;
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else b.pedLasR=Math.max(0,r-1);
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if(b.pedLasR>=60){bossBeam(rightX,b.y+10,rightX,H+8,14,"#ff3355",10,40,99999,{b,ox:(112+off0),oy:10,followX2:true});b.pedLasR=360;SFX.warn();}
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}else if(r>=60){
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b.pedLasR=r-1;
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}
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if((b.pedLasRCd||0)>0){b.pedLasRCd=b.pedLasRCd-1;}
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else{const r=b.pedLasR||0;
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if(r===0&&p.dead<=0&&Math.abs(p.x-rightX)<14){b.pedLasR=1;}
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else if(r>0&&r<60){
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if(p.dead<=0&&Math.abs(p.x-rightX)<14)b.pedLasR=r+1;
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else b.pedLasR=Math.max(0,r-1);
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if(b.pedLasR>=60){bossBeam(rightX,b.y+10,rightX,H+8,14,"#ff3355",10,40,99999,{b,ox:(112+off0),oy:10,followX2:true});b.pedLasR=0;b.pedLasRCd=300;SFX.warn();}}}
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}
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// —— 主攻击 ——
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b.mainT--;
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