agent-Specialization/users/kzf/project/snake_game/snake_game.html
2025-11-14 16:44:12 +08:00

431 lines
13 KiB
HTML

<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>贪吃蛇小游戏</title>
<style>
body {
margin: 0;
padding: 20px;
background-color: #333;
color: white;
font-family: Arial, sans-serif;
display: flex;
flex-direction: column;
align-items: center;
min-height: 100vh;
}
h1 {
margin-bottom: 20px;
color: #4CAF50;
}
.game-container {
background-color: #222;
border: 2px solid #4CAF50;
border-radius: 10px;
padding: 20px;
box-shadow: 0 0 20px rgba(76, 175, 80, 0.3);
}
.game-info {
display: flex;
justify-content: space-between;
margin-bottom: 10px;
font-size: 18px;
}
.score {
color: #FFD700;
}
.high-score {
color: #FF6B6B;
}
#gameCanvas {
border: 2px solid #4CAF50;
background-color: #111;
display: block;
margin: 0 auto;
}
.controls {
margin-top: 20px;
text-align: center;
}
.control-buttons {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 10px;
max-width: 200px;
margin: 20px auto;
}
.control-btn {
background-color: #4CAF50;
color: white;
border: none;
padding: 15px;
border-radius: 5px;
cursor: pointer;
font-size: 16px;
transition: background-color 0.3s;
}
.control-btn:hover {
background-color: #45a049;
}
.control-btn:active {
background-color: #3d8b40;
}
.control-btn:nth-child(2) { grid-column: 2; }
.control-btn:nth-child(3) { grid-column: 1; grid-row: 2; }
.control-btn:nth-child(4) { grid-column: 2; grid-row: 2; }
.control-btn:nth-child(5) { grid-column: 3; grid-row: 2; }
.game-over {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: rgba(0, 0, 0, 0.9);
color: white;
padding: 30px;
border-radius: 10px;
text-align: center;
display: none;
border: 2px solid #4CAF50;
}
.restart-btn {
background-color: #4CAF50;
color: white;
border: none;
padding: 10px 20px;
border-radius: 5px;
cursor: pointer;
font-size: 16px;
margin-top: 15px;
}
.restart-btn:hover {
background-color: #45a049;
}
.instructions {
margin-top: 20px;
text-align: center;
color: #ccc;
font-size: 14px;
}
@media (max-width: 600px) {
body {
padding: 10px;
}
.game-container {
padding: 10px;
}
#gameCanvas {
max-width: 100%;
height: auto;
}
}
</style>
</head>
<body>
<h1>🐍 贪吃蛇小游戏</h1>
<div class="game-container">
<div class="game-info">
<div class="score">得分: <span id="score">0</span></div>
<div class="high-score">最高分: <span id="highScore">0</span></div>
</div>
<canvas id="gameCanvas" width="400" height="400"></canvas>
<div class="controls">
<div class="control-buttons">
<button class="control-btn" onclick="changeDirection('up')"></button>
<button class="control-btn" onclick="changeDirection('left')"></button>
<button class="control-btn" onclick="changeDirection('down')"></button>
<button class="control-btn" onclick="changeDirection('right')"></button>
</div>
</div>
<div class="instructions">
<p>使用方向键或点击按钮控制蛇的移动</p>
<p>按空格键暂停/继续游戏</p>
</div>
</div>
<div id="gameOver" class="game-over">
<h2>游戏结束!</h2>
<p>最终得分: <span id="finalScore">0</span></p>
<button class="restart-btn" onclick="restartGame()">重新开始</button>
</div>
<script>
// 游戏变量
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const scoreElement = document.getElementById('score');
const highScoreElement = document.getElementById('highScore');
const gameOverElement = document.getElementById('gameOver');
const finalScoreElement = document.getElementById('finalScore');
// 游戏设置
const gridSize = 20;
const tileCount = canvas.width / gridSize;
let snake = [
{x: 10, y: 10}
];
let food = {};
let dx = 0;
let dy = 0;
let score = 0;
let highScore = localStorage.getItem('snakeHighScore') || 0;
let gameRunning = true;
let gamePaused = false;
// 初始化游戏
function init() {
generateFood();
highScoreElement.textContent = highScore;
gameLoop();
}
// 游戏主循环
function gameLoop() {
if (gameRunning && !gamePaused) {
clearCanvas();
moveSnake();
drawFood();
drawSnake();
checkCollision();
checkFoodCollision();
}
if (gameRunning) {
setTimeout(gameLoop, 100);
}
}
// 清空画布
function clearCanvas() {
ctx.fillStyle = '#111';
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
// 生成食物
function generateFood() {
food = {
x: Math.floor(Math.random() * tileCount),
y: Math.floor(Math.random() * tileCount)
};
// 确保食物不在蛇身上
for (let segment of snake) {
if (segment.x === food.x && segment.y === food.y) {
generateFood();
return;
}
}
}
// 绘制蛇
function drawSnake() {
ctx.fillStyle = '#4CAF50';
for (let i = 0; i < snake.length; i++) {
const segment = snake[i];
// 蛇头用更亮的颜色
if (i === 0) {
ctx.fillStyle = '#66BB6A';
} else {
ctx.fillStyle = '#4CAF50';
}
ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize - 2, gridSize - 2);
// 添加蛇头的眼睛
if (i === 0) {
ctx.fillStyle = '#fff';
const eyeSize = 3;
const eyeOffset = 5;
// 根据移动方向调整眼睛位置
if (dx === 1) { // 向右
ctx.fillRect(segment.x * gridSize + gridSize - eyeOffset, segment.y * gridSize + eyeOffset, eyeSize, eyeSize);
ctx.fillRect(segment.x * gridSize + gridSize - eyeOffset, segment.y * gridSize + gridSize - eyeOffset - eyeSize, eyeSize, eyeSize);
} else if (dx === -1) { // 向左
ctx.fillRect(segment.x * gridSize + eyeOffset - eyeSize, segment.y * gridSize + eyeOffset, eyeSize, eyeSize);
ctx.fillRect(segment.x * gridSize + eyeOffset - eyeSize, segment.y * gridSize + gridSize - eyeOffset - eyeSize, eyeSize, eyeSize);
} else if (dy === -1) { // 向上
ctx.fillRect(segment.x * gridSize + eyeOffset, segment.y * gridSize + eyeOffset - eyeSize, eyeSize, eyeSize);
ctx.fillRect(segment.x * gridSize + gridSize - eyeOffset - eyeSize, segment.y * gridSize + eyeOffset - eyeSize, eyeSize, eyeSize);
} else if (dy === 1) { // 向下
ctx.fillRect(segment.x * gridSize + eyeOffset, segment.y * gridSize + gridSize - eyeOffset, eyeSize, eyeSize);
ctx.fillRect(segment.x * gridSize + gridSize - eyeOffset - eyeSize, segment.y * gridSize + gridSize - eyeOffset, eyeSize, eyeSize);
}
}
}
}
// 绘制食物
function drawFood() {
ctx.fillStyle = '#FF6B6B';
ctx.beginPath();
ctx.arc(food.x * gridSize + gridSize/2, food.y * gridSize + gridSize/2, gridSize/2 - 1, 0, 2 * Math.PI);
ctx.fill();
// 添加食物的高光效果
ctx.fillStyle = '#FFA07A';
ctx.beginPath();
ctx.arc(food.x * gridSize + gridSize/2 - 3, food.y * gridSize + gridSize/2 - 3, 3, 0, 2 * Math.PI);
ctx.fill();
}
// 移动蛇
function moveSnake() {
const head = {x: snake[0].x + dx, y: snake[0].y + dy};
snake.unshift(head);
// 如果没有吃到食物,移除尾部
if (head.x !== food.x || head.y !== food.y) {
snake.pop();
}
}
// 检查食物碰撞
function checkFoodCollision() {
if (snake[0].x === food.x && snake[0].y === food.y) {
score += 10;
scoreElement.textContent = score;
generateFood();
// 更新最高分
if (score > highScore) {
highScore = score;
highScoreElement.textContent = highScore;
localStorage.setItem('snakeHighScore', highScore);
}
}
}
// 检查碰撞
function checkCollision() {
const head = snake[0];
// 检查墙壁碰撞
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
gameOver();
return;
}
// 检查自身碰撞
for (let i = 1; i < snake.length; i++) {
if (head.x === snake[i].x && head.y === snake[i].y) {
gameOver();
return;
}
}
}
// 游戏结束
function gameOver() {
gameRunning = false;
finalScoreElement.textContent = score;
gameOverElement.style.display = 'block';
}
// 重新开始游戏
function restartGame() {
snake = [{x: 10, y: 10}];
dx = 0;
dy = 0;
score = 0;
scoreElement.textContent = score;
gameRunning = true;
gamePaused = false;
gameOverElement.style.display = 'none';
generateFood();
gameLoop();
}
// 改变方向
function changeDirection(direction) {
if (!gameRunning || gamePaused) return;
switch (direction) {
case 'up':
if (dy !== 1) {
dx = 0;
dy = -1;
}
break;
case 'down':
if (dy !== -1) {
dx = 0;
dy = 1;
}
break;
case 'left':
if (dx !== 1) {
dx = -1;
dy = 0;
}
break;
case 'right':
if (dx !== -1) {
dx = 1;
dy = 0;
}
break;
}
}
// 键盘控制
document.addEventListener('keydown', (e) => {
switch (e.key) {
case 'ArrowUp':
e.preventDefault();
changeDirection('up');
break;
case 'ArrowDown':
e.preventDefault();
changeDirection('down');
break;
case 'ArrowLeft':
e.preventDefault();
changeDirection('left');
break;
case 'ArrowRight':
e.preventDefault();
changeDirection('right');
break;
case ' ':
e.preventDefault();
gamePaused = !gamePaused;
if (!gamePaused && gameRunning) {
gameLoop();
}
break;
}
});
// 启动游戏
init();
</script>
</body>
</html>