- 根据模型 multimodal 字段过滤 read_mediafile 工具 - prompt 新增模型多模态能力说明 - 记忆新增 machine 类型(本机路径/脚本/配置) - 记忆内容统一用「用户」指代,禁止用名字 - done 后按 Fn 不再清空之前内容 - 设置窗口 checkbox 文字与其他控件对齐 - 菜单和设置窗口去掉所有 emoji
435 lines
15 KiB
Swift
435 lines
15 KiB
Swift
import Cocoa
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/// 菜单栏控制器:管理状态栏图标和菜单
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final class MenuBarController: NSObject {
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private let statusItem: NSStatusItem
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private let menu = NSMenu()
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private var languageMenuItems: [NSMenuItem] = []
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private var modeMenuItems: [NSMenuItem] = []
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// LLM 配置
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private let inputLLMSubmenu = NSMenu()
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private let inputLLMEnabledItem: NSMenuItem
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private let assistLLMSubmenu = NSMenu()
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private let assistLLMEnabledItem: NSMenuItem
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private let inputSettingsWindow: SettingsWindow
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private let assistSettingsWindow: SettingsWindow
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private let agentSettingsWindow: SettingsWindow
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private let agentLLMEnabledItem: NSMenuItem
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private let agentVoiceInputItem: NSMenuItem
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private let agentTextInputItem: NSMenuItem
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private let memoryWindow: MemoryWindow
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override init() {
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statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
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inputLLMEnabledItem = NSMenuItem(
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title: "Enable",
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action: #selector(toggleInputLLM),
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keyEquivalent: ""
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)
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assistLLMEnabledItem = NSMenuItem(
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title: "Enable",
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action: #selector(toggleAssistLLM),
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keyEquivalent: ""
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)
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inputSettingsWindow = SettingsWindow(mode: .input)
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assistSettingsWindow = SettingsWindow(mode: .assist)
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agentSettingsWindow = SettingsWindow(mode: .agent)
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memoryWindow = MemoryWindow()
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agentLLMEnabledItem = NSMenuItem(
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title: "Enable",
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action: #selector(toggleAgentLLM),
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keyEquivalent: ""
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)
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agentVoiceInputItem = NSMenuItem(
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title: "语音输入",
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action: #selector(selectAgentVoiceInput),
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keyEquivalent: ""
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)
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agentTextInputItem = NSMenuItem(
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title: "打字输入",
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action: #selector(selectAgentTextInput),
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keyEquivalent: ""
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)
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super.init()
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configureStatusItem()
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buildMenu()
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}
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private func configureStatusItem() {
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if let button = statusItem.button {
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button.image = NSImage(
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systemSymbolName: "mic.fill",
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accessibilityDescription: "Voice Input"
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)
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button.toolTip = "Voice Input — 按住 Fn 键录音"
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}
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}
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private func buildMenu() {
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// 当前语言显示
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let currentLanguageItem = NSMenuItem(
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title: "Language: \(Config.shared.language.displayName)",
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action: nil,
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keyEquivalent: ""
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)
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currentLanguageItem.isEnabled = false
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menu.addItem(currentLanguageItem)
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menu.addItem(.separator())
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// 语言选择子菜单
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let languageMenu = NSMenu()
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for lang in RecognitionLanguage.allCases {
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let item = NSMenuItem(
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title: lang.displayName,
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action: #selector(selectLanguage(_:)),
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keyEquivalent: ""
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)
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item.target = self
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item.representedObject = lang
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item.state = lang == Config.shared.language ? .on : .off
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languageMenu.addItem(item)
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languageMenuItems.append(item)
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}
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// 禁用 autoenablesItems,防止系统自动禁用菜单项
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languageMenu.autoenablesItems = false
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let languageSubmenuItem = NSMenuItem()
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languageSubmenuItem.title = "Language"
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languageSubmenuItem.submenu = languageMenu
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menu.addItem(languageSubmenuItem)
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// 调试:打印每个语言菜单项的状态
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for item in languageMenuItems {
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print("[Menu Debug] Language item: '\(item.title)' enabled=\(item.isEnabled) target=\(String(describing: item.target)) action=\(String(describing: item.action))")
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}
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menu.addItem(.separator())
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// ===== 模式切换 =====
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let modeMenu = NSMenu()
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let inputModeItem = NSMenuItem(
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title: "语音输入",
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action: #selector(selectMode(_:)),
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keyEquivalent: ""
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)
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inputModeItem.target = self
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inputModeItem.representedObject = TriggerMode.input
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inputModeItem.state = Config.shared.triggerMode == .input ? .on : .off
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modeMenuItems.append(inputModeItem)
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modeMenu.addItem(inputModeItem)
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let assistModeItem = NSMenuItem(
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title: "AI 助手",
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action: #selector(selectMode(_:)),
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keyEquivalent: ""
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)
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assistModeItem.target = self
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assistModeItem.representedObject = TriggerMode.assist
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assistModeItem.state = Config.shared.triggerMode == .assist ? .on : .off
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modeMenuItems.append(assistModeItem)
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modeMenu.addItem(assistModeItem)
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let agentModeItem = NSMenuItem(
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title: "智能体",
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action: #selector(selectMode(_:)),
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keyEquivalent: ""
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)
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agentModeItem.target = self
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agentModeItem.representedObject = TriggerMode.agent
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agentModeItem.state = Config.shared.triggerMode == .agent ? .on : .off
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modeMenuItems.append(agentModeItem)
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modeMenu.addItem(agentModeItem)
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// 禁用 autoenablesItems,防止系统自动禁用菜单项
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modeMenu.autoenablesItems = false
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let modeSubmenuItem = NSMenuItem()
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modeSubmenuItem.title = "Mode"
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modeSubmenuItem.submenu = modeMenu
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menu.addItem(modeSubmenuItem)
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// 调试:打印每个模式菜单项的状态
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for item in modeMenuItems {
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print("[Menu Debug] Mode item: '\(item.title)' enabled=\(item.isEnabled) target=\(String(describing: item.target)) action=\(String(describing: item.action))")
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}
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menu.addItem(.separator())
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// ===== Input LLM =====
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inputLLMSubmenu.addItem(inputLLMEnabledItem)
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inputLLMEnabledItem.target = self
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inputLLMEnabledItem.action = #selector(toggleInputLLM)
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updateInputLLMMenuState()
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let inputSettingsItem = NSMenuItem(
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title: "Settings...",
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action: #selector(openInputSettings),
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keyEquivalent: ""
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)
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inputSettingsItem.target = self
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inputLLMSubmenu.addItem(inputSettingsItem)
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let inputSubmenuItem = NSMenuItem()
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inputSubmenuItem.title = "Input LLM"
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inputSubmenuItem.submenu = inputLLMSubmenu
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menu.addItem(inputSubmenuItem)
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menu.addItem(.separator())
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// ===== Assist LLM =====
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assistLLMSubmenu.addItem(assistLLMEnabledItem)
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assistLLMEnabledItem.target = self
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assistLLMEnabledItem.action = #selector(toggleAssistLLM)
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updateAssistLLMMenuState()
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let assistSettingsItem = NSMenuItem(
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title: "Settings...",
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action: #selector(openAssistSettings),
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keyEquivalent: ""
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)
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assistSettingsItem.target = self
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assistLLMSubmenu.addItem(assistSettingsItem)
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let assistSubmenuItem = NSMenuItem()
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assistSubmenuItem.title = "Assist LLM"
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assistSubmenuItem.submenu = assistLLMSubmenu
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menu.addItem(assistSubmenuItem)
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menu.addItem(.separator())
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// ===== Agent LLM =====
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let agentLLMSubmenu = NSMenu()
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agentLLMEnabledItem.target = self
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agentLLMSubmenu.addItem(agentLLMEnabledItem)
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updateAgentLLMMenuState()
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agentLLMSubmenu.addItem(.separator())
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agentVoiceInputItem.target = self
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agentVoiceInputItem.state = Config.shared.agentInputMode == "voice" ? .on : .off
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agentLLMSubmenu.addItem(agentVoiceInputItem)
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agentTextInputItem.target = self
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agentTextInputItem.state = Config.shared.agentInputMode == "text" ? .on : .off
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agentLLMSubmenu.addItem(agentTextInputItem)
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agentLLMSubmenu.addItem(.separator())
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let agentSettingsItem = NSMenuItem(
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title: "Settings...",
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action: #selector(openAgentSettings),
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keyEquivalent: ""
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)
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agentSettingsItem.target = self
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agentSettingsItem.isEnabled = true
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agentLLMSubmenu.addItem(agentSettingsItem)
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let agentSubmenuItem = NSMenuItem()
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agentSubmenuItem.title = "Agent LLM"
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agentSubmenuItem.submenu = agentLLMSubmenu
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menu.addItem(agentSubmenuItem)
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menu.addItem(.separator())
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// 助手设置
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let assistantSettingsItem = NSMenuItem(
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title: "助手设置...",
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action: #selector(openAgentSettings),
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keyEquivalent: ""
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)
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assistantSettingsItem.target = self
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menu.addItem(assistantSettingsItem)
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// 记忆管理
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let memoryItem = NSMenuItem(
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title: "记忆管理...",
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action: #selector(openMemoryManager),
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keyEquivalent: ""
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)
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memoryItem.target = self
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menu.addItem(memoryItem)
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menu.addItem(.separator())
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// 退出
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let quitItem = NSMenuItem(
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title: "Quit",
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action: #selector(quit),
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keyEquivalent: "q"
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)
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quitItem.target = self
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menu.addItem(quitItem)
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// 关闭所有菜单的自动验证,改为手动管理
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menu.autoenablesItems = false
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languageMenu.autoenablesItems = false
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modeMenu.autoenablesItems = false
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inputLLMSubmenu.autoenablesItems = false
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assistLLMSubmenu.autoenablesItems = false
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agentLLMSubmenu.autoenablesItems = false
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print("[Menu Debug] Agent Settings item: title=\(agentSettingsItem.title) enabled=\(agentSettingsItem.isEnabled) target=\(String(describing: agentSettingsItem.target)) action=\(String(describing: agentSettingsItem.action)) submenu=\(String(describing: agentSettingsItem.menu))")
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statusItem.menu = menu
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}
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// MARK: - NSMenuItemValidation
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/// 手动验证所有菜单项(替代系统的自动验证)
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@objc func validateMenuItem(_ menuItem: NSMenuItem) -> Bool {
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// 所有菜单项统一启用,由 target/action 决定是否响应
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return true
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}
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func refreshModeMenu() {
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updateModeMenuState()
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}
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private func updateInputLLMMenuState() {
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inputLLMEnabledItem.state = Config.shared.inputLLM.enabled ? .on : .off
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}
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private func updateAssistLLMMenuState() {
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assistLLMEnabledItem.state = Config.shared.assistLLM.enabled ? .on : .off
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}
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private func updateAgentLLMMenuState() {
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let modelsFile = Config.shared.loadAgentModels()
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let validModels = modelsFile.models.filter { !$0.url.isEmpty && !$0.name.isEmpty && !$0.apikey.isEmpty && !$0.modes.isEmpty }
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agentLLMEnabledItem.state = validModels.isEmpty ? .off : .on
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}
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private func updateModeMenuState() {
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for item in modeMenuItems {
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guard let mode = item.representedObject as? TriggerMode else { continue }
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item.state = mode == Config.shared.triggerMode ? .on : .off
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}
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}
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private func updateLanguageMenuState() {
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for item in languageMenuItems {
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guard let lang = item.representedObject as? RecognitionLanguage else { continue }
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item.state = lang == Config.shared.language ? .on : .off
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}
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if let first = menu.items.first {
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first.title = "Language: \(Config.shared.language.displayName)"
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}
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}
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@objc private func selectLanguage(_ sender: NSMenuItem) {
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print("[Menu Debug] selectLanguage called! sender.title=\(sender.title) sender.representedObject=\(String(describing: sender.representedObject))")
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guard let lang = sender.representedObject as? RecognitionLanguage else {
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print("[Menu Debug] selectLanguage FAILED: representedObject is not RecognitionLanguage, actual type: \(type(of: sender.representedObject))")
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return
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}
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Config.shared.language = lang
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updateLanguageMenuState()
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print("[Menu] Language switched to: \(lang.displayName)")
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}
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@objc private func selectMode(_ sender: NSMenuItem) {
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print("[Menu Debug] selectMode called! sender.title=\(sender.title) sender.representedObject=\(String(describing: sender.representedObject))")
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guard let mode = sender.representedObject as? TriggerMode else {
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print("[Menu Debug] selectMode FAILED: representedObject is not TriggerMode, actual type: \(type(of: sender.representedObject))")
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return
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}
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Config.shared.triggerMode = mode
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updateModeMenuState()
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print("[Menu] Mode switched to: \(mode)")
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}
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@objc private func toggleInputLLM() {
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var config = Config.shared.inputLLM
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config.enabled.toggle()
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Config.shared.inputLLM = config
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updateInputLLMMenuState()
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print("[Menu] Input LLM: \(config.enabled ? "ON" : "OFF")")
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}
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@objc private func toggleAssistLLM() {
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var config = Config.shared.assistLLM
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config.enabled.toggle()
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Config.shared.assistLLM = config
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updateAssistLLMMenuState()
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print("[Menu] Assist LLM: \(config.enabled ? "ON" : "OFF")")
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}
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@objc private func toggleAgentLLM() {
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let modelsFile = Config.shared.loadAgentModels()
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let validModels = modelsFile.models.filter { !$0.url.isEmpty && !$0.name.isEmpty && !$0.apikey.isEmpty && !$0.modes.isEmpty }
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// 只要有有效模型就视为已配置,点击时打开 Settings
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if validModels.isEmpty {
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openAgentSettings()
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}
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}
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@objc private func openInputSettings() {
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showWindowWithDock(inputSettingsWindow)
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}
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@objc private func openAssistSettings() {
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showWindowWithDock(assistSettingsWindow)
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}
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@objc private func openAgentSettings() {
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print("[MenuBar] openAgentSettings called")
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agentSettingsWindow.refreshAgentModelTable()
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showWindowWithDock(agentSettingsWindow)
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}
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@objc private func openMemoryManager() {
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showWindowWithDock(memoryWindow)
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}
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@objc private func selectAgentVoiceInput() {
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Config.shared.agentInputMode = "voice"
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agentVoiceInputItem.state = .on
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agentTextInputItem.state = .off
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}
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@objc private func selectAgentTextInput() {
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Config.shared.agentInputMode = "text"
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agentVoiceInputItem.state = .off
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agentTextInputItem.state = .on
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}
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/// 显示窗口并临时启用 Dock 图标
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private var dockVisibleWindowCount = 0
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private func showWindowWithDock(_ window: NSWindow) {
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dockVisibleWindowCount += 1
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if NSApp.activationPolicy() != .regular {
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NSApp.setActivationPolicy(.regular)
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}
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window.delegate = self
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window.makeKeyAndOrderFront(nil)
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NSApp.activate(ignoringOtherApps: true)
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}
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@objc private func quit() {
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NSApplication.shared.terminate(nil)
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}
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}
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// MARK: - NSWindowDelegate(Dock 回收)
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extension MenuBarController: NSWindowDelegate {
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func windowWillClose(_ notification: Notification) {
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dockVisibleWindowCount -= 1
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if dockVisibleWindowCount <= 0 {
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dockVisibleWindowCount = 0
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NSApp.setActivationPolicy(.accessory)
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}
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}
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}
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