VoiceInput/Sources/App/MenuBarController.swift
JOJO 9f3ea09b06 feat(agent): Better Siri 改造 — 个人助手 + 记忆系统 + 统一弹窗 + 多项优化
=== 记忆系统 ===
- 新增 remember(记录)和 recall(搜索)工具,持久化到 ~/Library/Application Support/VoiceInput/memory/memory.json
- 新增 set_identity 工具,独立管理助手名字/用户称呼/语气
- prompt 重写为个人助手身份,注入 macOS 能力 + 记忆规则
- prompt 中积极调用记忆工具,按需搜索、自然融入回答
- 禁止相对时间,待办必须绝对日期

=== 对话持久化 ===
- 集成 conversation_store,done 前自动写入对话文件
- token 记录:prompt/completion 累加,total 覆盖为最新上下文长度
- 启动时加载最新对话继续(使用 eagent /resume 逻辑)
- 去重:末尾连续 assistant 消息自动合并
- 修复消息加载顺序 bug(旧对话覆盖用户新消息)

=== 新建对话 ===
- 手动/自动两种模式(设置窗口可切换)
- 自动模式:total > 阈值时隐藏按钮,下次输入自动新建
- 自动阈值在设置窗口可配置(默认 40000)

=== 弹窗 UI 统一 ===
- 语音输入按 Fn 即显示刘海弹窗(和打字输入统一)
- 语音识别内容自动填入并发送(可关闭自动发送)
- 工作期间(thinking/running)隐藏输入框,idle/done 时显示
- 工具显示三种模式:全部显示/最后隐藏/一直不显示

=== 设置窗口增强 ===
- 助手名字 / 用户称呼 / 语气可配置
- 工具显示模式 / 新建对话模式 / 自动阈值
- 语音输入后自动发送开关(默认开)
- 记忆管理窗口可视化编辑(Dock 可访问)
- 窗口高度 840→860

=== 菜单增强 ===
- Agent LLM 二级菜单切换语音/打字输入
- 助手设置和记忆管理入口(Dock 可访问)

=== 修复 ===
- Fn 按下时停止正在进行的朗读
- 弹窗已存在时不再覆盖 isTextInputMode
- voiceInputText 加 @Published 以触发 UI 更新
2026-04-30 18:16:58 +08:00

435 lines
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Swift
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import Cocoa
///
final class MenuBarController: NSObject {
private let statusItem: NSStatusItem
private let menu = NSMenu()
private var languageMenuItems: [NSMenuItem] = []
private var modeMenuItems: [NSMenuItem] = []
// LLM
private let inputLLMSubmenu = NSMenu()
private let inputLLMEnabledItem: NSMenuItem
private let assistLLMSubmenu = NSMenu()
private let assistLLMEnabledItem: NSMenuItem
private let inputSettingsWindow: SettingsWindow
private let assistSettingsWindow: SettingsWindow
private let agentSettingsWindow: SettingsWindow
private let agentLLMEnabledItem: NSMenuItem
private let agentVoiceInputItem: NSMenuItem
private let agentTextInputItem: NSMenuItem
private let memoryWindow: MemoryWindow
override init() {
statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
inputLLMEnabledItem = NSMenuItem(
title: "Enable",
action: #selector(toggleInputLLM),
keyEquivalent: ""
)
assistLLMEnabledItem = NSMenuItem(
title: "Enable",
action: #selector(toggleAssistLLM),
keyEquivalent: ""
)
inputSettingsWindow = SettingsWindow(mode: .input)
assistSettingsWindow = SettingsWindow(mode: .assist)
agentSettingsWindow = SettingsWindow(mode: .agent)
memoryWindow = MemoryWindow()
agentLLMEnabledItem = NSMenuItem(
title: "Enable",
action: #selector(toggleAgentLLM),
keyEquivalent: ""
)
agentVoiceInputItem = NSMenuItem(
title: "🎤 语音输入",
action: #selector(selectAgentVoiceInput),
keyEquivalent: ""
)
agentTextInputItem = NSMenuItem(
title: "⌨️ 打字输入",
action: #selector(selectAgentTextInput),
keyEquivalent: ""
)
super.init()
configureStatusItem()
buildMenu()
}
private func configureStatusItem() {
if let button = statusItem.button {
button.image = NSImage(
systemSymbolName: "mic.fill",
accessibilityDescription: "Voice Input"
)
button.toolTip = "Voice Input — 按住 Fn 键录音"
}
}
private func buildMenu() {
//
let currentLanguageItem = NSMenuItem(
title: "Language: \(Config.shared.language.displayName)",
action: nil,
keyEquivalent: ""
)
currentLanguageItem.isEnabled = false
menu.addItem(currentLanguageItem)
menu.addItem(.separator())
//
let languageMenu = NSMenu()
for lang in RecognitionLanguage.allCases {
let item = NSMenuItem(
title: lang.displayName,
action: #selector(selectLanguage(_:)),
keyEquivalent: ""
)
item.target = self
item.representedObject = lang
item.state = lang == Config.shared.language ? .on : .off
languageMenu.addItem(item)
languageMenuItems.append(item)
}
// autoenablesItems
languageMenu.autoenablesItems = false
let languageSubmenuItem = NSMenuItem()
languageSubmenuItem.title = "Language"
languageSubmenuItem.submenu = languageMenu
menu.addItem(languageSubmenuItem)
//
for item in languageMenuItems {
print("[Menu Debug] Language item: '\(item.title)' enabled=\(item.isEnabled) target=\(String(describing: item.target)) action=\(String(describing: item.action))")
}
menu.addItem(.separator())
// ===== =====
let modeMenu = NSMenu()
let inputModeItem = NSMenuItem(
title: "🎤 语音输入",
action: #selector(selectMode(_:)),
keyEquivalent: ""
)
inputModeItem.target = self
inputModeItem.representedObject = TriggerMode.input
inputModeItem.state = Config.shared.triggerMode == .input ? .on : .off
modeMenuItems.append(inputModeItem)
modeMenu.addItem(inputModeItem)
let assistModeItem = NSMenuItem(
title: "💬 AI 助手",
action: #selector(selectMode(_:)),
keyEquivalent: ""
)
assistModeItem.target = self
assistModeItem.representedObject = TriggerMode.assist
assistModeItem.state = Config.shared.triggerMode == .assist ? .on : .off
modeMenuItems.append(assistModeItem)
modeMenu.addItem(assistModeItem)
let agentModeItem = NSMenuItem(
title: "🤖 智能体",
action: #selector(selectMode(_:)),
keyEquivalent: ""
)
agentModeItem.target = self
agentModeItem.representedObject = TriggerMode.agent
agentModeItem.state = Config.shared.triggerMode == .agent ? .on : .off
modeMenuItems.append(agentModeItem)
modeMenu.addItem(agentModeItem)
// autoenablesItems
modeMenu.autoenablesItems = false
let modeSubmenuItem = NSMenuItem()
modeSubmenuItem.title = "Mode"
modeSubmenuItem.submenu = modeMenu
menu.addItem(modeSubmenuItem)
//
for item in modeMenuItems {
print("[Menu Debug] Mode item: '\(item.title)' enabled=\(item.isEnabled) target=\(String(describing: item.target)) action=\(String(describing: item.action))")
}
menu.addItem(.separator())
// ===== Input LLM =====
inputLLMSubmenu.addItem(inputLLMEnabledItem)
inputLLMEnabledItem.target = self
inputLLMEnabledItem.action = #selector(toggleInputLLM)
updateInputLLMMenuState()
let inputSettingsItem = NSMenuItem(
title: "Settings...",
action: #selector(openInputSettings),
keyEquivalent: ""
)
inputSettingsItem.target = self
inputLLMSubmenu.addItem(inputSettingsItem)
let inputSubmenuItem = NSMenuItem()
inputSubmenuItem.title = "🎤 Input LLM"
inputSubmenuItem.submenu = inputLLMSubmenu
menu.addItem(inputSubmenuItem)
menu.addItem(.separator())
// ===== Assist LLM =====
assistLLMSubmenu.addItem(assistLLMEnabledItem)
assistLLMEnabledItem.target = self
assistLLMEnabledItem.action = #selector(toggleAssistLLM)
updateAssistLLMMenuState()
let assistSettingsItem = NSMenuItem(
title: "Settings...",
action: #selector(openAssistSettings),
keyEquivalent: ""
)
assistSettingsItem.target = self
assistLLMSubmenu.addItem(assistSettingsItem)
let assistSubmenuItem = NSMenuItem()
assistSubmenuItem.title = "💬 Assist LLM"
assistSubmenuItem.submenu = assistLLMSubmenu
menu.addItem(assistSubmenuItem)
menu.addItem(.separator())
// ===== Agent LLM =====
let agentLLMSubmenu = NSMenu()
agentLLMEnabledItem.target = self
agentLLMSubmenu.addItem(agentLLMEnabledItem)
updateAgentLLMMenuState()
agentLLMSubmenu.addItem(.separator())
agentVoiceInputItem.target = self
agentVoiceInputItem.state = Config.shared.agentInputMode == "voice" ? .on : .off
agentLLMSubmenu.addItem(agentVoiceInputItem)
agentTextInputItem.target = self
agentTextInputItem.state = Config.shared.agentInputMode == "text" ? .on : .off
agentLLMSubmenu.addItem(agentTextInputItem)
agentLLMSubmenu.addItem(.separator())
let agentSettingsItem = NSMenuItem(
title: "Settings...",
action: #selector(openAgentSettings),
keyEquivalent: ""
)
agentSettingsItem.target = self
agentSettingsItem.isEnabled = true
agentLLMSubmenu.addItem(agentSettingsItem)
let agentSubmenuItem = NSMenuItem()
agentSubmenuItem.title = "🤖 Agent LLM"
agentSubmenuItem.submenu = agentLLMSubmenu
menu.addItem(agentSubmenuItem)
menu.addItem(.separator())
//
let assistantSettingsItem = NSMenuItem(
title: "⚙️ 助手设置...",
action: #selector(openAgentSettings),
keyEquivalent: ""
)
assistantSettingsItem.target = self
menu.addItem(assistantSettingsItem)
//
let memoryItem = NSMenuItem(
title: "🧠 记忆管理...",
action: #selector(openMemoryManager),
keyEquivalent: ""
)
memoryItem.target = self
menu.addItem(memoryItem)
menu.addItem(.separator())
// 退
let quitItem = NSMenuItem(
title: "Quit",
action: #selector(quit),
keyEquivalent: "q"
)
quitItem.target = self
menu.addItem(quitItem)
//
menu.autoenablesItems = false
languageMenu.autoenablesItems = false
modeMenu.autoenablesItems = false
inputLLMSubmenu.autoenablesItems = false
assistLLMSubmenu.autoenablesItems = false
agentLLMSubmenu.autoenablesItems = false
print("[Menu Debug] Agent Settings item: title=\(agentSettingsItem.title) enabled=\(agentSettingsItem.isEnabled) target=\(String(describing: agentSettingsItem.target)) action=\(String(describing: agentSettingsItem.action)) submenu=\(String(describing: agentSettingsItem.menu))")
statusItem.menu = menu
}
// MARK: - NSMenuItemValidation
///
@objc func validateMenuItem(_ menuItem: NSMenuItem) -> Bool {
// target/action
return true
}
func refreshModeMenu() {
updateModeMenuState()
}
private func updateInputLLMMenuState() {
inputLLMEnabledItem.state = Config.shared.inputLLM.enabled ? .on : .off
}
private func updateAssistLLMMenuState() {
assistLLMEnabledItem.state = Config.shared.assistLLM.enabled ? .on : .off
}
private func updateAgentLLMMenuState() {
let modelsFile = Config.shared.loadAgentModels()
let validModels = modelsFile.models.filter { !$0.url.isEmpty && !$0.name.isEmpty && !$0.apikey.isEmpty && !$0.modes.isEmpty }
agentLLMEnabledItem.state = validModels.isEmpty ? .off : .on
}
private func updateModeMenuState() {
for item in modeMenuItems {
guard let mode = item.representedObject as? TriggerMode else { continue }
item.state = mode == Config.shared.triggerMode ? .on : .off
}
}
private func updateLanguageMenuState() {
for item in languageMenuItems {
guard let lang = item.representedObject as? RecognitionLanguage else { continue }
item.state = lang == Config.shared.language ? .on : .off
}
if let first = menu.items.first {
first.title = "Language: \(Config.shared.language.displayName)"
}
}
@objc private func selectLanguage(_ sender: NSMenuItem) {
print("[Menu Debug] selectLanguage called! sender.title=\(sender.title) sender.representedObject=\(String(describing: sender.representedObject))")
guard let lang = sender.representedObject as? RecognitionLanguage else {
print("[Menu Debug] selectLanguage FAILED: representedObject is not RecognitionLanguage, actual type: \(type(of: sender.representedObject))")
return
}
Config.shared.language = lang
updateLanguageMenuState()
print("[Menu] Language switched to: \(lang.displayName)")
}
@objc private func selectMode(_ sender: NSMenuItem) {
print("[Menu Debug] selectMode called! sender.title=\(sender.title) sender.representedObject=\(String(describing: sender.representedObject))")
guard let mode = sender.representedObject as? TriggerMode else {
print("[Menu Debug] selectMode FAILED: representedObject is not TriggerMode, actual type: \(type(of: sender.representedObject))")
return
}
Config.shared.triggerMode = mode
updateModeMenuState()
print("[Menu] Mode switched to: \(mode)")
}
@objc private func toggleInputLLM() {
var config = Config.shared.inputLLM
config.enabled.toggle()
Config.shared.inputLLM = config
updateInputLLMMenuState()
print("[Menu] Input LLM: \(config.enabled ? "ON" : "OFF")")
}
@objc private func toggleAssistLLM() {
var config = Config.shared.assistLLM
config.enabled.toggle()
Config.shared.assistLLM = config
updateAssistLLMMenuState()
print("[Menu] Assist LLM: \(config.enabled ? "ON" : "OFF")")
}
@objc private func toggleAgentLLM() {
let modelsFile = Config.shared.loadAgentModels()
let validModels = modelsFile.models.filter { !$0.url.isEmpty && !$0.name.isEmpty && !$0.apikey.isEmpty && !$0.modes.isEmpty }
// Settings
if validModels.isEmpty {
openAgentSettings()
}
}
@objc private func openInputSettings() {
showWindowWithDock(inputSettingsWindow)
}
@objc private func openAssistSettings() {
showWindowWithDock(assistSettingsWindow)
}
@objc private func openAgentSettings() {
print("[MenuBar] openAgentSettings called")
agentSettingsWindow.refreshAgentModelTable()
showWindowWithDock(agentSettingsWindow)
}
@objc private func openMemoryManager() {
showWindowWithDock(memoryWindow)
}
@objc private func selectAgentVoiceInput() {
Config.shared.agentInputMode = "voice"
agentVoiceInputItem.state = .on
agentTextInputItem.state = .off
}
@objc private func selectAgentTextInput() {
Config.shared.agentInputMode = "text"
agentVoiceInputItem.state = .off
agentTextInputItem.state = .on
}
/// Dock
private var dockVisibleWindowCount = 0
private func showWindowWithDock(_ window: NSWindow) {
dockVisibleWindowCount += 1
if NSApp.activationPolicy() != .regular {
NSApp.setActivationPolicy(.regular)
}
window.delegate = self
window.makeKeyAndOrderFront(nil)
NSApp.activate(ignoringOtherApps: true)
}
@objc private func quit() {
NSApplication.shared.terminate(nil)
}
}
// MARK: - NSWindowDelegateDock
extension MenuBarController: NSWindowDelegate {
func windowWillClose(_ notification: Notification) {
dockVisibleWindowCount -= 1
if dockVisibleWindowCount <= 0 {
dockVisibleWindowCount = 0
NSApp.setActivationPolicy(.accessory)
}
}
}